Are you ready for life in a virtual real world?

As of now, only 28% of peo­ple who own a VR set­up use it dai­ly. This statis­tic should change, not only because VR head­sets are becom­ing more afford­able and accessible—but also because they will become more valu­able over time.

When you com­pare the VR world to the one, we live in now, there indeed will be some major changes. A vir­tu­al real­i­ty world is a self-con­tained sys­tem; what hap­pens in one place can’t affect another.

But what if every loca­tion was linked and could influ­ence every oth­er loca­tion? This is the world we will actu­al­ly live in. The inter­net as it exists today is just a “pre­view” of how inter­con­nect­ed all our devices will become.

Not only will you be able to par­tic­i­pate in the lives of friends and peo­ple you care about—this tech­nol­o­gy will elim­i­nate the need for trav­el and vast­ly expand our com­mu­ni­ties to include every per­son on the planet.

The VR realm is to be bro­ken up into mil­lions of dif­fer­ent “vir­tu­al worlds”—each with its own rules. There are worlds that exist for every hob­by, for every type of art, and for every con­ceiv­able activ­i­ty that you can imagine.

It’s equal­ly pos­si­ble that each human being lives in his own vir­tu­al real­i­ty and gets detached from the real world, rather than form­ing a com­mu­ni­ty of phys­i­cal human beings in VR too. This is a more accu­rate pic­ture of what’s hap­pen­ing today, where we just have phys­i­cal human beings.

The VR world is essen­tial­ly a game with no real-world rules or con­se­quences. The world would be designed to build up the user’s sense of immer­sion. They will be able to engage in multi­player envi­ron­ments and sce­narios that draw on their nat­ur­al abil­i­ty and per­son­al­i­ty. This would offer them unlim­it­ed poten­tial but also uncon­trol­lable risks.

We are wit­ness­ing the next step of evo­lu­tion in human civ­i­liza­tion — step­ping into a vir­tu­al real­i­ty and car­ry­ing our real-world per­sona with us into the vir­tu­al one.

As of 2020, there were 50.2 mil­lion VR users in the U.S., which is 15% of the country’s pop­u­la­tion. The vir­tu­al real world is not in sight for at least the next decade.

The good news is that this is where we will be head­ing for. It’s all because of the inter­net and big data, which togeth­er are rev­o­lu­tion­iz­ing every aspect of our dai­ly lives.

It’s not hard to imag­ine the world in 2040: peo­ple will still ride in cars to work or run errands. But they’ll also catch a 30-minute flight between Los Ange­les and New York in the same afternoon.

Vir­tu­al real­i­ty will only con­tin­ue to expand. We can sit back and wait for lens­es to get small­er, faster, cheap­er – bet­ter at vir­tu­al reality. 

Sony has recent­ly announced that the PSVR 2 is going to launch in ear­ly 2023.

The com­ing years will bring many changes to vir­tu­al real­i­ty. It’ll start with gam­ing and end up with the cre­ation of existence.

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